Arcane Journeys the Fantasy Adventure Board Game
- QUEST VARIANTS - Untested Scenario.
Pick one of these to alter the quest portion of the game.
Gold Rush: No normal quests, but start with gold equal to the number of players on each space on the board. A quick start, but you have to be efficient with your resources.
Hard Times: Half the number of normal starting quests. Very hard, will make you hate the game probably. Or love it if you like a real challenge.
Prosperity: Double the number of starting quests. Also, when instructed to draw items to have for sale anywhere, draw twice the number indicated. This is fun and speeds up the game.
Main Game