Arcane Journeys the Fantasy Adventure Board Game
- QUEST VARIANTS
- Untested Scenario.
Pick one of these to alter the quest portion of the game.Gold Rush:
No normal quests, but start with gold equal to the number of players on each space on the board. A quick start, but you have to be efficient with your resources.Hard Times:
Half the number of normal starting quests. Very hard, will make you hate the game probably. Or love it if you like a real challenge.Prosperity:
Double the number of starting quests. Also, when instructed to draw items to have for sale anywhere, draw twice the number indicated. This is fun and speeds up the game.