Once you have learned the game, all players may play their turns simultaneously.
These conventions can help play to be clear:
When a player rolls the 'bad-luck' die to start a round of play, he must announce to the rest of the players the resulting face value as bad luck.
After the initial roll, a player lines his dice up in a row. As a player uses his dice [puts them in categories], he pulls them back to indicate that. This helps to keep track of which dice are used and unused so far, which becomes more helpful to know as the number of dice used per turn increases.
When a player can build art on his turn, especially if he can build enough to win, he must announce that as soon as he can, to give the other players a chance to take that into account as they plan their turns. No one is allowed to win 'by-surprise', ie. announcing after everyone else has taken their turn, "I make enough art to win."
When a player is finished with his turn, he picks up his dice to indicate that to the other players.
"Survival": It only takes one penalty to kill a person of your tribe. This can be a quick variant, since you can lose on the first turn, and is best for two players (so the third, fourth, etc. don't have to sit around waiting for the last two to finish) Play with all the other rules of the basic or advanced game intact.
Not enough dice: Use an additional type of chip/marker to represent how many people you have, and pass the dice around as a player gets their turn.
"Temple": For every 15 work you put into this category, you get a temple. Each temple that you have increases the number of penalties required before you lose a person. So in an advanced game, if you build one temple, you could then accumulate 3 penalties before losing a person. If you build 2 temples, 4 penalties = lose a person, and so forth. Reccomended for use in the Advanced game. New distinct markers are required. A nice variant to play with once in a while. Especially interesting in a "Survival" game.