Adventure Solitaire!
© 2006 Jim DuBois
Get the game at Arcane
Journeys (www.arcanejourneys.com)
Adventure Solitaire 2.5
Table of Contents:
Introduction
Starting a game
Playing the Game
Scores and Statistics
Preferences
The AutoPlayer
Introduction
Go on a variety of adventures in this intriguing game which blends adventure
games and solitaire...
Starting a Game
- Choose either a campaign or a single scenario to play, then hit the 'Start'
button.
- The easier campaigns and scenarios are towards the top of the list.
- Not all scenarios can be won! They are for part of a campaign, or cheating
to win.
- Special types of scenario play (All of these will perform the following
functions when the 'Start' button is hit from the new game screen and when
the 'Quick replay' menu/button is used in the game)
- Pick Random: Pick a random scenario each time.
- Build Random: Build a scenario from all possible named columns.
- Play Through: Play through all of the scenarios in order, advancing
to the next one when you complete the current one (even by cheating),
otherwise, retrying the current one.
- Continue Thru: Play through the scenarios in order, starting
at the last game played. This is in case you hit the new button instead
of the replay button when playing play through.
Playing the Game
- Tap on items on the bottom row to encounter them.
- Tap on some icons on the list at the right to use them (if you have any).
- Some things require other things before you can successfully pass them by.
For example, doors require keys, and monsters require health above 0.
- Tap the 'The End' sign to complete a column, and show its name.
- When all 'The End' signs are tapped, you have won that scenario.
Scores and Statistics
- A general formula for getting a higher score is: have as high numbers on
the list on the right, and as few days passed as possible.
- Your score is calculated by totaling all your stats (items in the list at
the right) and multiplying that by 10 and dividing that by the total turns
it took to complete the scenario. The total turns = # days multiplied by 4.
The days gone by are shown in the upper right corner of the screen.
- When you win a scenario or campaign, your score is averaged into the other
scores for that scenario or campaign.
- Your rating for a scenario or campaign is calculated by dividing the number
of times you won by the number of times of you played, and the multiplying
by 100.
Preferences
- General preferences:
- Animate spells: Show animation when a spell is cast? Turning
this off speeds play some.
- No Auto Off: Selecting this prevents the machine from powering
off automatically during play if nothing is done by you. Very useful when
watching the Autoplayer.
- Skip Text: Selecting this skips all the text boxes that are
normally shown at the beginning and end of campaign scenarios. This speeds
repeat play of the campaigns.
- Left Handed: Switches the Stats list to the left of the screen,
making play easier for left handed people.
- Animation Speed: Slow down or speed up the animation, so you
can watch it better, or so it takes less time from playing.
The AutoPlayer
- The Autoplayer is a feature which can help you play the game, or try to
play the game by itself, for your amusement.
- On the Preferences screen, the check list on the left controls what the
Autoplayer will do:
- Animate: Should the autoplayer pause between plays (so you can
see), or just rush through them.
- Good Stuff: Should the autoplayer take things which never do
anything bad or take much thought? This is the most helpful to a player
setting.
- Fairly Easy: Should the autoplayer take things which are fairly
easy to figure out how to use, and it has plenty of resources to apply
to? This is also a very helpful setting, but may not play the most efficiently
(open doors in the right order, etc).
- Obstacles: Should the Autoplayer try to pass any obstacles it
encounters if it can? Obstacles are things which if you have the required
Stats, you can pass. This setting is mostly for the autoplayer to try
to play the whole game, and not too useful to helping a player in play.
- Spells and Skills: Should the Autoplayer cast spells, and increase
its skills, in order to try and get past things? Again, a setting to try
to autoplay the whole game, not help the player.
- Grief: Should the Autoplayer try to get by any hard encounters
which require tactical thought in order to play the most efficiently?
The Autoplayer is not very good at dealing with these things.
- Restart: Should the Autoplayer restart when it has won or lost
a game? This can make a fun display mode, or gather statistics about the
autoplayer's ability. Only works if all other autoplay boxes are checked.
- Tapping anywhere while the Autoplayer is running will interrupt it.
- Select all the checks and watch the Autoplayer try to play through a scenario.
It is fun.
© 2006 Jim DuBois
Get the game at Arcane
Journeys (www.arcanejourneys.com)