- New monster: mega mimic - imitates doors, walls, and boulders, never changes, never moves, more armored and dangerous than regular mimics. - New monster: phantom - like a ghost + a demon. - Glyphs can be drawn over traps, acid puddles, footprints and sprung traps now. - Glyphs don't take a turn to use. - Sometimes secret doors are regular doors. - Healing ring heals 2 per turn, instead of 1. - Clicking on the quiver in the quick inventory drops it. - When a monster is knocked back but can't go back due to a wall, it takes extra damage. - Ethereal monsters and player now look see-through and fluctuate. - Some monsters can teleport now. - Strong monsters can swap places with weaker monsters on their way to the player. - Daemon is like other classes when entering the final tomb. - Monster encounter random monster group size fixed.
EXPERT MODE Features - Triple abnormal monsters - Fog of war - Stealthy monsters, line-of-sight blocking monsters, temporary vision boosters - Final combat with Angelus is trickier. - Score is 1/2 normal
Version 1.1 - released jan 24, 2008 - Installer added. - Now fury potion lasts 3 to 6 turns instead of 3 to 5. - Renamed the help category 'keys 3' to 'laptop' to make it more obvious that there are laptop keys.
In expert mode: - Added two new items: crown of power and potion of heroics. - Fixed bug so now whole map is redrawn if LOS blocking monster moves. - Fixed bug where you couldn't target LOS blocking monsters with arrows. - Fixed bug so now map is revealed when a sight boosting power is activated, and redrawn when that power ends. - Using arrows to activate the shrine now redraws the arrow count, and also you can't use a partial quiver as an offering.
Version 1.2 - Released Jan 28, 2008 - At the bottom of the items help screen, it shows which heroes can and can't find the shown item. - Added visual effect for using the hand to pickup items. - New teleporting monsters don't teleport into walls now. - The ultra rare chance of a monster getting stuck somewhere when summoned has been fixed. - If a monster is put on dirt in the arena, the dirt gets redrawn correctly. - Arena victory text fits on screen correctly, and also tells you how many fights you won to complete the arena. - Now, if arrow count goes above 99 then the background black box is larger. - Final text for winning expert mode now has line that says "expert mode / 2" about the score. - Angelus won't let hourglasses appear in his final tomb when in expert mode.
Version 1.3 - Released June 20, 2008 - Re-aranged interface to have more space and clarity. - Made phases left bar + health bars longer and wider. - Added visual segments to phases left bar, and health bars. - Outlined action grid as a button.
- When you increase speed via key board, it says what level of speed its at. - Made prev/next help buttons larger. - After about 15 seconds on intro screen, the game continues automatically.
- Teleporting: shows background now. - Help about how to use the shrine made clearer. - Minor item redraws (sword, earth crystal, bomb, fountain)
Bug fixes - Help screen typo fixed (some stats name cut off) - Potential drawing crash bug fixed. (Inward box) - If you replayed games real fast, you could carry over the stats blinking, but not any more. - Expert mode: when you won, some text used to be drawn outside the correct window.
Version 1.4 (released oct 16, 2008)
- Rogue can now detect traps when near them. - Monsters that drop items when killed can drop items onto nearby spaces, in case they are on a spot that items can't go on. - Rat mages hurl fireballs, or advance. (also, abnormal hostile monsters have a chance to do this) - In expert mode, Angelus teleports a couple of times to a random spot, so you don't know where he is. - Magic resistance shown visually behind monsters.
Bug fixes: - Angelus telporting drawn correctly in Expert mode (if you can't see where he is, the effect isn't drawn.) - New highscores don't erase old ones anymore. - When you kill an eerie lights in expert mode, it redraws the map correctly