RUINS OF ASHKELON
(v2.2)
1.1 - Decreased chance of Mystic Aura fading from 20% to 15%. - You can't lose powers if your basic skill is greater than the difficulty when you win an encounter. - Added '*' around score display, if current score is higher than the best score. (+ help text for score) - Fixed bug with steel skin (Sometimes if you had steel skin, and lost an encounter, and steel skin absorbed all damage, the amount shown that it blocked was wrong.) - Removed some borders from screens. - Re-titled the encounter dialog. - A few minor cosmetic changes (such as spacing of words, etc).
(1.2) - Made Health losses from losing Dexterity encounters cause 1 lost turn per every 10 health instead of every 6 (strength still is at 1 turn lost per each 6 health lost).
1.3 - Mushroom forest food to 4. - Turns lost from running reduced to 1 from 3. - Put status/items/powers on separate screen to make main area less cluttered. - Added Mini Exp bonuses for failing to read runes or open doors. - Added auto junk finding sometimes in the storage cellars. - Added Electro-Shield item (for 2000 junk at the burning plains). - Re-did Encounter resolution ('What happens...') display. - World's edge gives exp for being there. - Lava heat now sometimes increases maximum health! - High level monsters now 'exhaust' you to fight when you win. (lose minor health) - Sleepyness announced more clearly...
1.4 (released to folder: august 9, 2002) - Added 4 new locations (including climbing up and down from the canyon). - Changed URLS to new web site. - Added new encounter type: Demons! - Re-did the action list, and put in Stats boosts as buttons. - Added flowers and fruit, hidden tunnel. - Up/down hardware buttons scroll through action list now.
Demo (in folder august 9, 2002) - Put in teaser direction buttons.
1.5 (released to folder January 13, 2003, Palmgear ditto - Put in high score list. - Put in end game buttons for quicker restarting. - Fixed minor drawing bugs.
1.6 (released october 15ish, 2003 - Added autobackup.
2.0 (would have been 1.7) released aug 12, 2004 - Took out popup list and replaced with buttons, to speed play. - Added location "old man's tent". - Added far ledge location to jump to from mushroom forest. - Took out singing to the hermit, and added those results to talking to the hermit. - Secret passages now put directional buttons onto the screen, instead of being special actions. - Gossiping now gives exp even for failure, and you never lose powers. - Added waterfall onto river cave. - Added rock shaft to replace 'climb shaft' actions. - Removed feeding animals. - Removed dropping scarab, and now it is always findable in the caves. - Removed lava chunk. - Doubled rate of junk collection. - Doubled rate of junk to tranquility. - 1/2 times food collection rate. - 1/2 times junk to art rate. - Reduced advancement rate from training. - Increased rate of resting. - Increased chance of scavenging to 75. - When you open a door (or find a secret passage), it says which direction you can go in after. - If you can easily beat an encounter, you get +1 score, and don't go to the encounter screen, to speed play. - Focus and alert have a greater chance of fading from encountering a demon. - Added '+ pts' field on main screen, which shows the number of times you can increase your stats currently. - New Demo made from new code.
Version 2.1 jan 9 2005 - Fixed drawing bug on about (older OS). - Fixed drawing bug for title showing. - Fixed astral plane button showing up at end of game (trouble on older OS). - Made palmgear demo.
Version 2.2 jan 17 2006 - Re-arranged buttons to make play quicker and easier. - Added color application icons.
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