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GENERAL
- 10/23/15 - In The Well:
- Even more back button error code.
- Help text about gaining skill points shown the first time you get some.
- Reduced bonus turns from gaining a skill point from xp to 3 instead of 4.
- 07/30/15 - Reset the high scores for The Well.
- 06/25/15 - In The Well:
- New Encounter: Glowing altar.
- Added 3 new powers: Alert, Observant and Shining Aura.
- The Amulet of Willpower now stops you from running from fearsome enemies.
- Monster bonus powers don't appear til after level 10 of the Well now.
- 05/29/15 - In The Well:
- Tripled xp from the Crown of Kowledge.
- Ring of Regeneration renamed to Ring of Vitality, and protects you from curses and imps as well now.
- Added 600 gold bonus for reaching the bottom of The Well.
- Increased gold found with bracelet of light to 1/2 normal finds instead of 1/3.
- Put special encounter check before monster check, so things like altars, basins, treasure chambers, and so forth, show up much more often.
- 05/26/15 - In The Well:
- Reduced the base amount of gold sulfurous enemies destroy, by more than half.
- Streamlined combat results to make them responsive design for mobile.
- Made combat results roll result larger for the winner, to highlight it.
- 05/24/15 - In The Well:
- Removed the goals from the main screen and put in a link to show them.
- The people that show up to sell you stuff have been given a new floating box to the right, as well as pictures of each person.
- Streamlined some text at end of game.
- Added whitespace to combat results page.
- 10/13/14 - In The Well:
- The Wall Crack encounter has been re-designed, to be much more useful and obvious what the choices are.
- The murky pool choices have changed dramatically, as well as the description.
- The murky pool has been made into a randomly occuring encounter, instead of a fixed one.
- Added floating item list to main display.
- Changed the monster and treasure percentages to round down to the nearest 5%, to make it easier to understand what is happening with them.
- Fixed some minor bugs in exploring.
- 10/11/14 - In The Well:
- Removed the upper limit on getting xp from the scroll in the nest, and increased the amount of experience awarded by 150.
- Increased the amount of coins found in the nest, and made it a constant, instead of by level.
- Added an experience bonus if you wish at the fountain and nothing else happens.
- Added a few more options to get as a result of a wish at the fountain.
- "Greyed-out" options at the fountain if they aren't helpful.
- Bribing a monster will now skip all special abilities it has, except for fearsome.
- Imp choices now show consequences.
- Ignoring the imp now sends you up 3 to 5 levels instead of 4 to 7.
- The imp now demands half as much gold as previously.
- Blessing now protects you from being cursed.
- Made Treasure Chambers and Coffins findable from going down a level, instead of only when exploring a level.
- Increased the bonus experience you get for fighting monsters with special abilites by at least double.
- Changed the cost to train up your stats with the champion to 150, instead of 400.
- Changed the cost of buying items from the magician to 250, instead of 500.
- Added a closing picture.
- 07/27/11 - In The Well:
- Added pictures for five non-monster encounters.
- Fixed it so relentless monsters stop chasing you if you run and drop to 1 health.
- Re-arranged the encounter screen to be clearer, and added hover text for monster special abilities.
- Changed the monster ability 'shrouded in mist' to 'sulfurous' to be shorter and clearer.
- The altar now shows up randomly, like the treasure chamber, instead of appearing at fixed levels each game.
- Now when you boost a skill, you get a turn.
- 05/10/10 - In The Well: Relentless monsters stop attacking you once you are down to 1 health.
- 05/07/10 - In The Well:
- Added 2 new special encounters: The crack in the wall and the enchanted jewels, found on the earlier levels to speed up the game and add variety.
- Added 'weak' monster modifiers for the early levels, like 'flimsy' or 'clumsy'.
- The imp has a picture, and also demands 100 gold less.
- Reduced health bonus from the potion of vitality and the elixir of skill, to 3 each from 5.
- Took out the hermit encounter, and added some item description text to recieving special items from some encounters.
- 04/29/10 - In The Well:
- Added 3 new special encounters: The stone basin, slitherwyrm nests, and spear traps, found on the earlier levels to speed it up and add variety.
- The Ring of Regeneration now works after encounters, and also gives you immunity to some monster powers.
- Now, items have a level below which they don't normally appear on.
- You can no longer gain health from training.
- The etheral cloak now gives you a boost of 5 health, instead of 10.
- 01/31/10 - In The Well: Added advanced monster powers, which are given to about 1 in 10 monsters you find, to add variety into the encounters. Also added a new thing you can find: an old sarcophagus. Because of these changes, the high scores were also reset.
- 05/07/09 - In The Well:
- Reformatted the main screen and encounter screens to be clearer and easier to read.
- Changed the color scheme to make it easier on the eyes.
- Reduced the number of times the wandering magician and champion appear, as well as made them start appearing lower down than previously.
- 01/17/09 - In The Well:
- Now the Bone Shield sometimes gives you a roll bonus in strength fights.
- Charisma monsters (and imps) now do damage to you if they would have put your experience below zero. So you can't have negative experience any more.
- Added stat change highlighting, like in the Celestial tower.
- Minor layout changes to encounter screen, including putting strength experience bonus into hover text.
- Fixed 'back button' error for encounters, so you can't do anything you shouldn't have been able to do, like sing to a strength monster, or use a runestone when you didn't have one. Instead, you will run away.
- 07/22/08 - In The Well:
- Increased the experience bonus for reaching the bottom from 500 to 4000.
- Treasure chambers: 1/2 chance of the roof collapsing, 1/2 damage if it does, gold reward doubled, finding items always possible.
- 07/21/08 - In The Well:
- Condensed train x10 text results.
- Made items in your item list draw lit up when they have been used on a turn.
- Fixed light up border for winner of combat.
- Added more whitespace and took out some minor text, to make reading easier.
- Adjusted spacing around header and footer.
- 05/16/07 - In The Well: Made ignoring imps cost you only levels instead of levels and turns.
- 05/05/07 - In The Well: Added opening picture, and re-wrote the intro text.
- 10/02/06 - In The Well:
- The Bracelet of Light now gives you a 1% more chance to find each non-ethereal item, and also a 1% decrease to the chance of encountering an imp.
- The Bone Shield now stops 1 more damage per use, and possibly 2 more.
- The Crown of Knowledge now gives 25 to 50 experience a turn, instead of 15 to 30, and also gives you a 10% chance to find a secret passage and avoid a monster you otherwise would have encountered.
- The scroll of knowledge, potion of vitality and elixir of skill now give the equivalent of 1, 2 and 2 more skill points respectively.
- Added the ability to train 10 turns in a row with one click.
- 05/13/06 - In The Well:
- Added an experience bonus for defeating higher strength monsters who do a damage bonus if they win.
- The imp now demands more gold the lower you go in the Well. The demands range from 300 to 500 gold.
- 03/03/06 - In The Well:
- Added an Ethereal Shield.
- Added archetype pictures for encounters.
- 01/29/06 - In The Well: Free heroes start with the same stats every time, so people don't delete and restart until they get stats they like.
- 01/01/06 - In The Well: Now, if you can automatically defeat an encounter, you do it immediately on the action page, instead of having to go through the encounter sequence, to save some time.
- 03/24/05 - In The Well:
- Added Treasure Chambers, which show up randomly, and let you take a risk for more treasure.
- Added Imps. They also show up randomly...and are pesky.
- Increased bonuses for the scroll of knowledge, potion of vitalization, and elixir of skill.
- 06/17/04 - In The Well: Removed the old system of treasure and monster finding, and replaced it with a simpler system. Also got rid of the 'Meditate' action; now the chances of finding monsters and treasure are shown on the main screen.
- 05/08/04 - In The Well, how many skill points you have is now shown on the main screen, and "Exp. Level" has been removed, since it was largely irrelevant.
- 04/17/04 - In The Well: Now you can't lose an ethereal item on a turn in which you gained an ethereal item, so you always get at least one turn to use it.
- 03/21/04 - In The Well:
- Turns lost to shock don't come out of turns remaining to play, they are just added to the total turns used.
- Added "Chant" action to rid a hero of ethereal items.
- Purchasing the ethereal ward now rids you of any ethereal items you have at the moment.
- 07/17/03 - Cost of The Well lowered to 4 credits.
- 12/10/02 - In The Well:
- Exp bonus for wandering Mystic increased to 350.
- Added an experience bonus for reaching the bottom of the well.
- Increased the experience reward for one of the Pool of Scum results.
- 11/02/02 - Ethereal Ward item added to The Well.
- 08/14/02 - The Well got an interface update. Buttons are on the side now, plus colors of the tables changed.
- 08/14/02 - Hermit encounter added to The Well.
- 06/10/02 - Two new helpful wanderers added to The Well. Now you can buy magic items and pay to train your skills.
- 04/05/02 - Ethereal items added to The Well.
- 12/16/01 - Changed radio to buttons to push buttons for special encounters in the Well.
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