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- The Well - Great Desert - Lost City - Ruins - Forgotten Forest - Western Dunes - Catacombs - Sandy Wastes - Outer Ruins - New Earth - Celestial Tower - Sub. Realms - Mines - Alien Journey -
GENERAL
- 10/09/15 - In The Great Desert:
- New encounter: Sand Barge!
- Increased the amount of Knowledge you can get from the mystic, and increased the minimum to 25.
- Changed focus to % display.
- Small amount of Baboon feedback shown now.
- Added robuster error handling for back button errors.
- 06/21/15 - In The Great Desert:
- Added stats box to sandstorm, and text saying what each choice does.
- Reduced the amount of stuff you might lose from the sandstorm to 1/3 of your total stuff, down from 1/2.
- Changed the amount of junk needed to build shelters at the sandstorm, a little less of your total junk and a little more of your total food.
- Removed losing people from the sandstorm.
- Made it so that if you lose turns to an encounter (like digging in for the sandstorm), it doesn't skip over special fixed encounters.
- Added Burial Ground encounter.
- 06/15/15 - In The Great Desert:
- Added 'you have a feeling' to warn you of upcoming special encounters.
- Increased the tranquility reward at the Oasis, the Ruins and the Bleached Bones.
- Added new mini-stats box to some encounter screens, to help you make more informed choices.
- Now shows % chance to teach the traders.
- Added Analyze Game State link, and included food per turn in the analysis.
- 06/10/15 - In The Great Desert:
- Added opening and closing pictures.
- 06/03/15 - In The Great Desert:
- Made the main screen resposive for mobile.
- Added light up stat changes on main screen.
- 02/07/10 - In The Great Desert: Added pictures for the encounters.
- 05/09/09 - In The Great Desert: reformatted the encounter screens with larger text, more whitespace and lined up buttons. Also increased the font size for the text area on the main screen.
- 01/22/08 - In The Great Desert: Made a more sombre message for after encountering the well, to replace "You feel invigorated!".
- 08/19/05 - In The Great Desert:
- New random encounters: Sand Shrine, and Sandstorm.
- Traders now trade at 2 junk for 1 food, instead of 3 for 1.
- Wandering Mystic gives much better rewards, and is different depending on your stats.
- You can no longer study at the generic Ruins.
- Monk power now gives a small amount of tranquility each turn, even if you don't meditate.
- Baboon power does an additional mysterious thing.
- High scores reset.
- 06/24/05 - In The Great Desert:
- Concentration doubles tranquility made, instead of giving a small bonus and decreasing the time to maximum focus.
- Monk: tranquility bonus increased by x3, focus bonus by 20% (you get to maximum focus faster).
- When meditating, knowledge is half as useful as it was, and focus starts 10% lower (it now takes longer to get to maximum focus).
- If people leave due to hunger while you are meditating, your focus drops to 0, unless you have concentration, and then it drops by 1.
- Knowledge gained from exploring the Ruins of Ashkelon reduced to 1 to 5 per person, down from 1 to 10 per person.
- Philosopher power now brings +2 knowledge a turn, up from +1.
- 04/24/05 - In The Great Desert:
- Changed to side controls on the action screen.
- Increased the amount of junk and food brought by the small band when you are wandering, to x6 and x2 respectively.
- Renamed "meditation level" as "focus", and added it to the main display.
- 07/18/04 - In The Great Desert: Two new encounters added. One random, "bleached bones", and one fixed, "the Ruins of Ashkelon".
- 07/17/03 - Cost of The Great Desert lowered to 4 credits.
- 05/27/02 - Bonus turns for certain results added to the Great Desert.
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