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- The Well - Great Desert - Lost City - Ruins - Forgotten Forest - Western Dunes - Catacombs - Sandy Wastes - Outer Ruins - New Earth - Celestial Tower - Sub. Realms - Mines - Alien Journey -
GENERAL
- 12/07/10 - In The Ruins of Ashkelon: While adjusting the formatting for the encounters to make them easier to read, also decided to add a line of text which tells you what your % chance to succeed at an encounter is.
- 10/06/10 - In The Sandy Wastes:
- Added visual warning system for when you are going to run out of supplies in a few turns, are over carrying capacity, or don't have enough people to bring all your sleds when you move.
- Ant power now lets you send 25 questers at a time, instead of the former tedious 5.
- Now, you build as many sleds at a time as you have junk and labor for, instead of just one per click.
- Shelters cost less junk to build the longer you have been camped.
- When you have no, or very few people, it is much easier to find new people when wandering.
- Fixed a bug where the wandering lizard would show up sometimes right as you broke camp.
- 08/04/10 - In The Journey to New Earth: Reduced the number of turns lost to guards and pirates sometimes, and removed the limit of 15 fuel a turn when trading supplies at the mines. Also reduced the overall chance of the planetary patrol showing up. Also fixed a bug and added a mini-event when visiting the mines.
- 06/30/10 - In The Outer Ruins: Reduced the amount of gold a thief in the bunker steals to a maximum of 50, down from 100, and now when you open a basket when you are fully healed, you can gain a little experience.
- 05/10/10 - In The Ancient Catacombs: Increased starting artifice by 2, made danger level not go above 100%, and fixed 2 typos.
- 05/10/10 - In The Well: Relentless monsters stop attacking you once you are down to 1 health.
- 05/07/10 - In The Well:
- Added 2 new special encounters: The crack in the wall and the enchanted jewels, found on the earlier levels to speed up the game and add variety.
- Added 'weak' monster modifiers for the early levels, like 'flimsy' or 'clumsy'.
- The imp has a picture, and also demands 100 gold less.
- Reduced health bonus from the potion of vitality and the elixir of skill, to 3 each from 5.
- Took out the hermit encounter, and added some item description text to recieving special items from some encounters.
- 04/29/10 - In The Well:
- Added 3 new special encounters: The stone basin, slitherwyrm nests, and spear traps, found on the earlier levels to speed it up and add variety.
- The Ring of Regeneration now works after encounters, and also gives you immunity to some monster powers.
- Now, items have a level below which they don't normally appear on.
- You can no longer gain health from training.
- The etheral cloak now gives you a boost of 5 health, instead of 10.
- 02/07/10 - In The Great Desert: Added pictures for the encounters.
- 01/31/10 - In The Well: Added advanced monster powers, which are given to about 1 in 10 monsters you find, to add variety into the encounters. Also added a new thing you can find: an old sarcophagus. Because of these changes, the high scores were also reset.
- 01/29/10 - In The Subterranean Realms: You don't take an extra turn fighting monsters you could automatically defeat.
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