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See all Changes
- The Well - Great Desert - Lost City - Ruins - Forgotten Forest - Western Dunes - Catacombs - Sandy Wastes - Outer Ruins - New Earth - Celestial Tower - Sub. Realms - Mines - Alien Journey -
GENERAL
- 10/13/14 - In The Well:
- The Wall Crack encounter has been re-designed, to be much more useful and obvious what the choices are.
- The murky pool choices have changed dramatically, as well as the description.
- The murky pool has been made into a randomly occuring encounter, instead of a fixed one.
- Added floating item list to main display.
- Changed the monster and treasure percentages to round down to the nearest 5%, to make it easier to understand what is happening with them.
- Fixed some minor bugs in exploring.
- 10/11/14 - In The Well:
- Removed the upper limit on getting xp from the scroll in the nest, and increased the amount of experience awarded by 150.
- Increased the amount of coins found in the nest, and made it a constant, instead of by level.
- Added an experience bonus if you wish at the fountain and nothing else happens.
- Added a few more options to get as a result of a wish at the fountain.
- "Greyed-out" options at the fountain if they aren't helpful.
- Bribing a monster will now skip all special abilities it has, except for fearsome.
- Imp choices now show consequences.
- Ignoring the imp now sends you up 3 to 5 levels instead of 4 to 7.
- The imp now demands half as much gold as previously.
- Blessing now protects you from being cursed.
- Made Treasure Chambers and Coffins findable from going down a level, instead of only when exploring a level.
- Increased the bonus experience you get for fighting monsters with special abilites by at least double.
- Changed the cost to train up your stats with the champion to 150, instead of 400.
- Changed the cost of buying items from the magician to 250, instead of 500.
- Added a closing picture.
- 10/03/14 - In The Subterranean Realms:
- Increased the font size in the main text area, and increased the size of the main text area.
- Replaced finding 'moments of peace' with finding gems.
- Removed '*'s from monster names.
- Changed 'drive off' to 'defeat'.
- Changed combat experience to 3 stats: prowess, toughness and stamina.
- Reduced the items needed when exploring the Caves to 1 rope instead of 1 torch and 1 rope.
- Reduced the items needed when exploring the Lower Caves to 1 torch and 1 rope instead of 1 torch and 2 rope.
- Replaced finding 'nothing' in the sewers with finding torches, rope and keys.
- Now, when a monster resists your attack, you get +.5 prowess, for trying.
- Changed the Rat Lord in the Rats Nest to a Giant Rat, and made it take no herbs to fight, but more energy.
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