2024 - 2016 - 2015 - 2014 - 2013 - 2012 - 2011 - 2010 - 2009 - 2008 - 2007 - 2006 - 2005 - 2004 - 2003 - 2002 - 2001 -
See all Changes
- The Well - Great Desert - Lost City - Ruins - Forgotten Forest - Western Dunes - Catacombs - Sandy Wastes - Outer Ruins - New Earth - Celestial Tower - Sub. Realms - Mines - Alien Journey -
GENERAL
- 12/22/15 - In The Forgotten Forest:
- 3 in a row matches for many spaces in the forest.
- 3 new powers!
- Hermit only gives 6 of 7 items per game, to give variety and replayability overall.
- 10 new verbs for poems and sayings.
- The stats boxes light up and dim as your stats change, like the other games.
- Out of turns box floats left now.
- Re-formatted it to fit on iphone screens better.
- 11/23/15 - Added opening and closing images to The Ancient Catacombs.
- 11/17/15 - In The Forgotten Forest:
- The Hermit now shows you a way out of the cave if he does nothing else for you.
- New side text box for poems, sayings and Hermit reward.
- Added bonus turns for making a poem or saying.
- Poem and saying chance doesn't go over 100% now.
- Showing more detail about trying to make a poem or saying.
- 11/13/15 - In The Ruins of Ashkelon:
- When you try and open a door, or jump a chasm, it now shows your chance of doing it.
- Doubled the rate at which heroes get bored talking to you.
- Added a 'savings throw' against your charisma to re-engage a person who would have gotten bored of you otherwise.
- The chance of a hero teaching you something if they can is boosted by your charisma.
- Decreased the size of xp bonus per point the hero is ahead of you, but increased the difference range. This means that they need to be 5 times as high ahead of you to give you the same stat boost, and that it comes down in value in smaller, 10 pt, chunks.
- Bonus turns for gaining a stat are now 3, but it doesn't use up a turn to boost a stat.
- Fixed a few layout and control bugs.
- 11/09/15 - In The Sulphur Mines:
- Total supplies recovered from all wins now recorded.
- Disabled buttons instead of hr blocks for actions you can't currently do.
- 11/05/15 - In The Ancient Catacombs:
- Redid main layout to add floating boxes for items and kings defeated.
- Reformatted combat screens for clarity.
- Fixed bug where demons could drain you to negative energy.
- 11/02/15 - In The Sandy Wastes:
- Added showing current powers when at an encounter where you can get powers.
- Swapped the numbers for trading salt with the traders, so salt is more valuable than water now.
- Added disabled buttons for actions not avaible.
- Fixed typos.
- 10/26/15 - Updated all 11 icons for stage 3 of the game, The Alien Journey.
- 10/23/15 - In The Well:
- Even more back button error code.
- Help text about gaining skill points shown the first time you get some.
- Reduced bonus turns from gaining a skill point from xp to 3 instead of 4.
- 10/22/15 - In The Ruins of Ashkelon:
- Added opening and closing pictures.
- Shows a little bit of detail about encounters to other players, when in recent players list.
- Back-button error handling.
- 10/17/15 - Added opening and closing images to The Subterranean Realms.
- 10/16/15 - In The Alien Journey:
- Updated icons: amoeba, comet, all asteroids, crevasse.
- Added a pop-up box that announces when you get to a new stage.
- 10/09/15 - In The Great Desert:
- New encounter: Sand Barge!
- Increased the amount of Knowledge you can get from the mystic, and increased the minimum to 25.
- Changed focus to % display.
- Small amount of Baboon feedback shown now.
- Added robuster error handling for back button errors.
- 10/05/15 - In The Subterranean Realms:
- Made it responsive for playing on mobile devices.
- Added minor error handling for back button errors.
- 10/02/15 - In The Outer Ruins:
- Resting at home now gives you 15 to 30 health back, instead of 4 to 8.
- Responsive for mobile! Plays on phone or tablet better.
- Shows more details in the recent player screens when at an encounter.
- Disabled buttons added for when you can't do an action, so the interface looks better and is more stable.
- Made the winning roll in an encounter visually larger, so it is easier to scan for.
- Fill up bar for health.
- Robuster back-button error-handling.
- 09/23/15 - In The Alien Journey:
- Made it responsive for playing on mobile devices.
- Added one opening and four closing images.
- 09/21/15 - In The Ancient Catacombs:
- New Item: Bloodstone.
- Added auto-defeating monsters which you could have fought without losing, to speed up the game some.
- Stone altar can give you items from 20 levels lower now.
- Runic shield breaks 5% less often.
- Increased xp bonus for defeating monsters with special abilities by 0 to 50, depending on the power.
- Increased the impact monsters flee amount has on danger adjustment. It was every 15% was -1, now it's every 10% is -1.
- On recent players listing, catacombs players now show which monsters they are fighting.
- Added disabled buttons on main screen for actions you can't currently perform.
- Adjusted help text to match current stat names.
- 09/14/15 - In The Western Dunes:
- Made it responsive for playing on mobile devices.
- Added opening and closing images.
- 09/09/15 - Doubled the credits you get per dollar paid, so now its 4 credits per dollar.
- 09/07/15 - In The Ancient Catacombs:
- Made it responsive for playing on mobile devices. This is the last one to be converted! Yay!
- Reduced bonus turns from gaining a skill point from xp to 3 instead of 4.
- Made it so using a skill point doesn't use a turn.
- Combat Roll results highlighted by who wins, to make it much more obvious.
- Robuster back button error checking.
- 08/31/15 - In The Forgotten Forest:
- Updated graphics for the bird, ruins, Mouse, Lightning, Rain, Clouds, Grapes, Flower, Tower and Stream.
- Relocated the information for the Hermit's quest to a better place.
- 08/23/15 - In The Journey to New Earth:
- Made it responsive for playing on mobile devices.
- Added special encounters text to the recent players listing while a player is playing.
- On pirate, asteroid, and ion cloud encounters, it now shows how much fuel you will burn if you try to avoid them.
- Added stats box to Guide encounters.
- Re-arranged trading post and stardock screens to make them clearer.
- 08/19/15 - In The Forgotten Forest:
- Made it responsive for playing on mobile devices.
- Added opening and closing pictures.
- Brightened link colors to make them more readable.
- 08/14/15 - Added highlighting to the news entries, instead of the old '***'.
- 08/14/15 - Increased the time it shows recent players on this list to the last 60 minutes, up from the last 20 minutes.
- 08/14/15 - Hid the game designer's rating from the top players lists.
- 08/10/15 - In The Lost City:
- Made it responsive for playing on mobile devices.
- Added opening and closing pictures.
- Added a knowledge reward for finding each place initially.
- Made it so you can't lose thoughtful when you gain knowledge of less than 25 for something.
- 08/05/15 - In The Ruins of Ashkelon:
- Made it responsive for playing on mobile devices.
- Changed the layout of the main screen to have floating boxes to the left and right, to show powers, items and skill boosts.
- Fixed a bug where not all bonuses were being shown when fighting a demon.
- Adjusted many layout details and minor bugs.
- 07/30/15 - Reset the high scores for The Well.
- 07/30/15 - Reduced the maximum bets allowed in the saloon, based on how many buildings you have built. Now, the more you have built, the more you can bet.
- 07/27/15 - In The Sandy Wastes:
- Made it responsive for playing on mobile devices.
- Added stats boxes to giant lizard, bleached bones, oasis, mystic, lake, bunker, shrine, traders and sandstorm encounters.
- Added 'You have a feeling...' to alert you to upcoming fixed encounters.
- Now you can't accidentally miss fixed encounters when you lose turns from digging in at the sandstorm, or running away from the giant lizard.
- Removed losing people at the sandstorm.
- Shows what you will lose if you run or dig in at the sandstorm.
- Halved the number of turns lost to digging-in at the sandstorm.
- Increased tranquility bonus to 100, from 75, when relaxing at the oasis.
- 07/22/15 - Added opening and closing images to The Sulphur Mines.
- 07/16/15 - In The Sulphur Mines:
- Made it responsive for playing on mobile devices.
- Changed layout and coloring.
- Now the stats rows light up if they have been changed on a turn.
- Added a message about finding a back-up battery if you already have one. You get some energy, but not a second back-up battery.
- 07/06/15 - Added opening and closing images to The Celestial Tower.
- 06/25/15 - In The Well:
- New Encounter: Glowing altar.
- Added 3 new powers: Alert, Observant and Shining Aura.
- The Amulet of Willpower now stops you from running from fearsome enemies.
- Monster bonus powers don't appear til after level 10 of the Well now.
- 06/21/15 - In The Great Desert:
- Added stats box to sandstorm, and text saying what each choice does.
- Reduced the amount of stuff you might lose from the sandstorm to 1/3 of your total stuff, down from 1/2.
- Changed the amount of junk needed to build shelters at the sandstorm, a little less of your total junk and a little more of your total food.
- Removed losing people from the sandstorm.
- Made it so that if you lose turns to an encounter (like digging in for the sandstorm), it doesn't skip over special fixed encounters.
- Added Burial Ground encounter.
- 06/15/15 - In The Great Desert:
- Added 'you have a feeling' to warn you of upcoming special encounters.
- Increased the tranquility reward at the Oasis, the Ruins and the Bleached Bones.
- Added new mini-stats box to some encounter screens, to help you make more informed choices.
- Now shows % chance to teach the traders.
- Added Analyze Game State link, and included food per turn in the analysis.
- 06/10/15 - In The Great Desert:
- Added opening and closing pictures.
- 06/08/15 - In The Celestial Tower:
- Made the main screen resposive for mobile.
- When you can't pay the requirements for a level, the things you can't pay for are shown in red, to alert you so you don't have to refer to the inventory list as much.
- 06/03/15 - In The Great Desert:
- Made the main screen resposive for mobile.
- Added light up stat changes on main screen.
- 05/29/15 - In The Well:
- Tripled xp from the Crown of Kowledge.
- Ring of Regeneration renamed to Ring of Vitality, and protects you from curses and imps as well now.
- Added 600 gold bonus for reaching the bottom of The Well.
- Increased gold found with bracelet of light to 1/2 normal finds instead of 1/3.
- Put special encounter check before monster check, so things like altars, basins, treasure chambers, and so forth, show up much more often.
- 05/26/15 - In The Well:
- Reduced the base amount of gold sulfurous enemies destroy, by more than half.
- Streamlined combat results to make them responsive design for mobile.
- Made combat results roll result larger for the winner, to highlight it.
- 05/24/15 - In The Well:
- Removed the goals from the main screen and put in a link to show them.
- The people that show up to sell you stuff have been given a new floating box to the right, as well as pictures of each person.
- Streamlined some text at end of game.
- Added whitespace to combat results page.
- 05/23/15 - Reformatted the hero roster to make it work with responsive design for mobile phones. Along the way, streamlined the turns clock!
|