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See all Changes
- The Well - Great Desert - Lost City - Ruins - Forgotten Forest - Western Dunes - Catacombs - Sandy Wastes - Outer Ruins - New Earth - Celestial Tower - Sub. Realms - Mines - Alien Journey -
GENERAL
- 12/29/04 - Added UNLIMITED TURNS for heroes, for extra credits.
- 11/28/04 - Converted site to use CSS (hover over links is one visible change).
- 11/18/04 - Added the Lottery.
- 11/02/04 - In The Ancient Catacombs: Added a stone altar, where you can offer gold for a random result.
- 10/23/04 - In The Ancient Catacombs: Now monster awareness goes up by 1 per turn for every 7500 gold you are carrying.
- 09/18/04 - In The Ancient Catacombs:
- Training with runes and the Book of Strategy now decreases in effectiveness more rapidly as your skills increase.
- Added the 'Shove' attack, so you can use less energy when fighting weak monsters, and take a chance on sort of weak monsters.
- 09/08/04 - Added the Help page.
- 08/23/04 - In The Western Dunes:
- Increased junk needed to make a settlement to 300 from 200.
- When a settlement disbands, it returns to your tribe a percentage of the resources used to make it originally.
- If your last settlement disbands, and you have no cities or villages, city stress drops to 0.
- 07/28/04 - In The Ruins of Ashkelon:
- Took out the action 'Sing to the Hermit' and added its results into 'Talk to the hermit'.
- If you have collected your maximum food on a turn, you don't eat food that turn.
- 07/18/04 - In The Great Desert: Two new encounters added. One random, "bleached bones", and one fixed, "the Ruins of Ashkelon".
- 07/18/04 - Cost of The Journey to New Earth lowered to 6 credits.
- 07/12/04 - New Online game: The Subterranean Realms.
- 07/12/04 - Three new rare items in The Celestial Tower.
- 06/21/04 - In The Ruins of Ashkelon: Training now gives less and less experience as your skills increase. This stops the trick of training for 400 turns to get to the high level encounters.
- 06/17/04 - In The Well: Removed the old system of treasure and monster finding, and replaced it with a simpler system. Also got rid of the 'Meditate' action; now the chances of finding monsters and treasure are shown on the main screen.
- 06/07/04 - New players now get a period of seven days with double turns to introduce them to the games.
- 06/07/04 - Free promotional heroes now start with the same amount of turns as regular heroes.
- 06/04/04 - Added 'Top rating' category to top players lists.
- 06/04/04 - Added 'New' and 'Updated' tags to hero creation and preview screens.
- 06/02/04 - In The Ruins of Ashkelon: If you can easily beat an encounter, due to your basic skill being equal or greater than the difficulty, you don't go to the encounter screen, but just win it on the main screen.
- 06/02/04 - Treasure hunt modified, mostly for people who have already found the treasure a bunch.
- 05/27/04 - Now, if a player gets a site high score, that is announced in the news, and they get bonus credits.
- 05/25/04 - In The Ruins of Ashkelon:
- Put a maximum of 60 on what lava-heat will raise health to.
- Decreased minorly junk to tranquilty rate.
- Getting sleepy now cancels clear-minded and alert.
- 05/23/04 - In The Ancient Catacombs, strength drained by monsters is now recorded, and recoverable from resting and using healing items.
- 05/23/04 - In The Journey to New Earth the message system was removed.
- 05/15/04 - In The Ruins of Ashkelon:
- Lowered exhaustion from fighting zombie hoard.
- Increased chance of losing alert and clear minded when encountering a demon.
- 05/10/04 - In The Ruins of Ashkelon, how many skill points you have is now shown by the increase skills buttons.
- 05/08/04 - In The Well, how many skill points you have is now shown on the main screen, and "Exp. Level" has been removed, since it was largely irrelevant.
- 04/21/04 - In The Ancient Catacombs, the fire gems only get used in combat if you have a lower score than the enemy after the roll.
- 04/21/04 - Revised the messages page: Added links to view players from the messages, and list of replies to a message.
- 04/17/04 - Added the MESSAGES page to the site. Now you can post messages here.
- 04/17/04 - In The Well: Now you can't lose an ethereal item on a turn in which you gained an ethereal item, so you always get at least one turn to use it.
- 04/12/04 - In The Ruins of Ashkelon:
- Doubled rate of junk collection.
- Increased rate of food collection by random 1/2 of old maximums.
- Increased resting rate by 1 to 5 health a turn.
- Increased rate majorly on: Junk to Art and Junk to Tranquility.
- Increased rate minorly on: Scavenging and Training.
- 04/12/04 - Subdivided Recent changes list into years.
- 04/12/04 - Added 'Most Treasure' category to top players lists.
- 04/09/04 - Added 'Max' button to food cellar, so you can give lots of turns to a hero at once.
- 04/08/04 - In The Ruins of Ashkelon: Turns lost to shock don't come out of turns remaining to play, they are just added to the total turns used.
- 03/21/04 - In The Well:
- Turns lost to shock don't come out of turns remaining to play, they are just added to the total turns used.
- Added "Chant" action to rid a hero of ethereal items.
- Purchasing the ethereal ward now rids you of any ethereal items you have at the moment.
- 03/19/04 - Added new game [V.P.] to the SALOON.
- 03/06/04 - The number of times each player finds the hidden treasure is now tracked, and displayed on their roster.
- 03/06/04 - In The Journey to New Earth the chance of encountering something is now shown in the 'location' section of the main screen.
- 03/04/04 - Lowered cost of The Lost City to 5 credits from 6.
- 02/08/04 - Redid main page to have left menu bar, and new introduction. Rearranged news pages. Redid hero creation page, with a left menu bar: now only one game is shown at a time.
- 02/07/04 - Revised credit bonus from mines for shrine owners. Now they get a credit only if they get their highest score.
- 02/06/04 - Added the online game the Ancient Catacombs. An advanced version of the Well.
- 02/02/04 - Added the SALOON.
- 01/07/04 - Added Average Score per game to game stats.
- 01/07/04 - In the Ruins of Ashkelon, the hermit now gives you 300 exp for completing his quest each time.
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