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See all Changes
- The Well - Great Desert - Lost City - Ruins - Forgotten Forest - Western Dunes - Catacombs - Sandy Wastes - Outer Ruins - New Earth - Celestial Tower - Sub. Realms - Mines - Alien Journey -
GENERAL
- 12/31/05 - In The Subterranean Realms:
- Added a 22% chance of finding scrolls in the rats nest. Also reduced chance of getting rope and torches there, by 11% each.
- Increased the chance to defeat the ghost in the cellar by 5%.
- 12/31/05 - Changed 'donate' to '$ credits $' and 'payment'.
- 12/30/05 - Added icons for the buildable items. Thanks to Tom Gale.
- 10/23/05 - Added a new buildable item: the Astrolabe, which gives a player the ability to estimate their final score while in the middle of a game, as well as possibly see some other calculations, depending on the game.
- 10/18/05 - Added a new buildable item: the Angelic Gemstone, which makes an account permanent.
- 10/14/05 - Changed the credit bonus for winning, by adding a +1 bonus for getting a personal high score, and reducing the bonus by 1 for free heroes. See more
- 10/07/05 - Reduced the cost of The Lost City to 4 credits, and made it a basic game, free to players with a Shrine of Heroes.
- 08/22/05 - Added a small chance that paid for heroes can get unlimited turns for free.
- 08/19/05 - In The Great Desert:
- New random encounters: Sand Shrine, and Sandstorm.
- Traders now trade at 2 junk for 1 food, instead of 3 for 1.
- Wandering Mystic gives much better rewards, and is different depending on your stats.
- You can no longer study at the generic Ruins.
- Monk power now gives a small amount of tranquility each turn, even if you don't meditate.
- Baboon power does an additional mysterious thing.
- High scores reset.
- 06/24/05 - In The Great Desert:
- Concentration doubles tranquility made, instead of giving a small bonus and decreasing the time to maximum focus.
- Monk: tranquility bonus increased by x3, focus bonus by 20% (you get to maximum focus faster).
- When meditating, knowledge is half as useful as it was, and focus starts 10% lower (it now takes longer to get to maximum focus).
- If people leave due to hunger while you are meditating, your focus drops to 0, unless you have concentration, and then it drops by 1.
- Knowledge gained from exploring the Ruins of Ashkelon reduced to 1 to 5 per person, down from 1 to 10 per person.
- Philosopher power now brings +2 knowledge a turn, up from +1.
- 04/24/05 - In The Great Desert:
- Changed to side controls on the action screen.
- Increased the amount of junk and food brought by the small band when you are wandering, to x6 and x2 respectively.
- Renamed "meditation level" as "focus", and added it to the main display.
- 04/22/05 - Added the first draft of an RSS feed for the news, messages, and latest change.
- 03/24/05 - In The Well:
- Added Treasure Chambers, which show up randomly, and let you take a risk for more treasure.
- Added Imps. They also show up randomly...and are pesky.
- Increased bonuses for the scroll of knowledge, potion of vitalization, and elixir of skill.
- 03/15/05 - Added an editable note for each hero, to keep track of your strategies, goals, thoughts.
- 03/03/05 - The Forgotten Forest, a new online game, released. It features icons like the Alien Journey, but this is a full length, non-losable adventure.
- 02/07/05 - Food cellar updated so that you can buy turns directly to it, and also distribute stored turns evenly among heroes from it.
- 01/25/05 - Reduced the cost of UNLIMITED TURNS for heroes. (By 1 to 9 credits)
- 01/17/05 - In the Ruins of Ashkelon:
- Difficulty of the falling bricks increased to 7.
- Chance of encountering falling bricks reduced to 60%.
- Heroes created free because of the shrine now start with fixed strength, dexterity, charisma and health (2/2/2/4). To prevent create/delete cycle to get a better starting hero.
- 01/10/05 - $ to credit rate for donations changed to $1 = 2 credits, from $1 = 1 credit.
- 01/06/05 - Original game Angelus the Necromancer for PALM OS released.
- 01/02/05 - In The Celestial Tower: The refreshing fountain is 25% more likely to be found in the entryway, and the entryway can't be explored if you have maximum energy. These changes are to help speed play.
- 01/02/05 - In The Ancient Catacombs:
- Mystic armor reduces monster awareness by 1 a turn.
- Runic shield breaks 5% less easily.
- Fixed bug that gave negative exp from training.
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