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- The Well - Great Desert - Lost City - Ruins - Forgotten Forest - Western Dunes - Catacombs - Sandy Wastes - Outer Ruins - New Earth - Celestial Tower - Sub. Realms - Mines - Alien Journey -
GENERAL
- 11/29/07 - Now the top players listing skips inactive players, unless a viewer specifically requests to see them.
- 11/20/07 - Added the ability to rename a hero if it has played less than 32 turns so far.
- 10/22/07 - In The Sandy Wastes: Added a penalty of lost turns for running from the lizard.
- 10/02/07 - In The Lost City:
Increased the chance of finding things at the mines by 30%, at the mountains by 20%, and at the catacombs by 10%. Also increased the chance that the ancient one appears due to the amount of gems you have. - Added a new rare item.
- Increased the Book of Knowledge per turn knowledge bonus from 1 to 1 to 3.
09/29/07 - In The Lost City: Added result highlighting, to make it visually easier to follow what happens.09/07/07 - In The Sulphur Mines: Added fill-up bars for energy and body.09/06/07 - In The Celestial Tower: Added result highlighting, and a fill-up bar for energy.09/04/07 - In The Subterranean Realms: Added a rare item, increased the effectiveness of the Helm of Might by +5%, and added lots of results highlighting, including a fill-up bar for energy.08/13/07 - In The Subterranean Realms: You now get additional bonuses for defeating certain numbers of monsters: less herbs and energy needed for future fights.08/13/07 - Simplified the overall rating screen to show only a player's rating versus the best high score, but the more complex comparison can still be seen via a link.07/18/07 - When a player logs in on their yearly anniversary of joining Arcane Journeys, they get 2 free credits. If they joined on an uknown date, they get this bonus if they log in on January 1st.07/16/07 - In The Ruins of Ashkelon: Now, after you feed the animals (formerly frogs, crickets and lizards - now just lizards), they move one space away from you. Also, you get an experience reward as well as a score bonus.07/16/07 - In The Ancient Catacombs: Updated the astrolabe function to show multiple estimated times to finish, based on defeating the undead kings and collecting the gold.07/04/07 - In The Ancient Catacombs:- Defeated monsters now give experience bonuses depending on what their special powers are.
- Added "analyze game state" link which tells you about some previously hidden attributes. This let me find and fix a bug where some of the artifice bonuses were using the hero's current artifice, instead of their maximum.
- There is now a chance a hero will start with more than 1 artifice.
- Minor item bonuses: when you slip away using the cloak of stealth, it lowers monster awareness, and when you have the luckstone, it reduces the chance of your shield and armor breaking.
- Put a lighted border around the winner in combat for regular attacks.
05/19/07 - In The Celestial Tower:- Reduced the number of keys needed to explore the library from 2 to 1 a turn.
- Added another rare item.
05/17/07 - In The Sulphur Mines: Added highlight coloring on the stats energy and body, to help alert you to them being low.05/17/07 - Redesigned game end screen, with added navigation links on the bottom.05/16/07 - In The Well: Made ignoring imps cost you only levels instead of levels and turns.05/05/07 - In The Well: Added opening picture, and re-wrote the intro text.02/26/07 - In The Western Dunes: Added stat change column, like in the Sandy Wastes.02/24/07 - In The Forgotten Forest: Added stat change column, like in the Sandy Wastes.02/16/07 - In The Ancient Catacombs:- Greed zombies now steal more gold the further down you are in the catacombs, but you also recover 1/2 to all the gold they stole from you if you defeat them.
- Posion zombies increase their poison damage by 1 per every 20 catacombs levels.
- Redrew combat results screen some, to make it more clear.
- On the main screen, next to the Monster Awareness, the amount that awareness changed from your last action is shown in parenthesis beside it.
- Reduced the amount battle cry and berserk raise monster awareness, by 10% and 5%.
02/13/07 - Added a new buildable item: the Inn, which is buildable after the Shrine of Heroes, and gives you two more free heroes on your roster.01/28/07 - In The Ruins of Ashkelon: increased chance of losing mystic aura from fighting demons, and made it give you slightly less reward for defeating encounters while you have mystic aura.01/26/07 - In The Ruins of Ashkelon:- New navigation map featuring icons added. This also meant re-arranging the main screen a bunch.
- The encounter screen re-arranged some, to make it more readable.
- Wandering monsters added. They start to look for you as your score increases, and do things no other encounters do.
- New item: Teleport Stone.
- New stat "Energy" created to track turns until you get tired. A few things affect it a little, like running from a monster, and eating the magic fruit.
- Many sleepiness variables tweaked and changed.
- Hermit giving skill points changed to not be broken. I.e. he gives them much less.
- Inspiration now gives +7 to defeat encounters.
- Mysterious stranger removed from desert camp, and now you can gossip with camp people, instead.
- Gossip, Meditate and Wander now give tiny XP if nothing else happens when you do them.
- Removed exhaustion from high level strength encounters.
- Increased hungry and tired penalties by 3 each.
- Similar to Regeneration, Philosophy and Scavenging now don't work when you are hungry or tired. Slow metabolism doesn't work when you are tired.
- High scores reset.
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