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See all Changes
- The Well - Great Desert - Lost City - Ruins - Forgotten Forest - Western Dunes - Catacombs - Sandy Wastes - Outer Ruins - New Earth - Celestial Tower - Sub. Realms - Mines - Alien Journey -
GENERAL
- 08/09/08 - In: The Forgotten Forest: Now, poems start out a little easier to make and get easier to make the more you have made, and sayings get harder to make the more you have made. Also, made the text clearer when making poems and sayings, and added an "analyze game state" link.
- 07/22/08 - In The Well:
- Increased the experience bonus for reaching the bottom from 500 to 4000.
- Treasure chambers: 1/2 chance of the roof collapsing, 1/2 damage if it does, gold reward doubled, finding items always possible.
- 07/21/08 - In The Well:
- Condensed train x10 text results.
- Made items in your item list draw lit up when they have been used on a turn.
- Fixed light up border for winner of combat.
- Added more whitespace and took out some minor text, to make reading easier.
- Adjusted spacing around header and footer.
- 06/11/08 - New game added: The Outer Ruins. An advanced game where you play a random mutant creature in a ruined landscape.
- 04/24/08 - In The Journey to New Earth:
- Navigation and controls all changed to push buttons, and placed in the right side box.
- When are you performing a task for a prophet, a hint to what system he is located in is shown on the local cluster map.
- Tasks completed or underway are shown more succinctly.
- Made it a little easier to find the 4th prophet.
- Added stat change column and got rid of the "this turn" bar.
- Added "analyze game state" link, and got rid of the "status" bar.
- Now %chance to defeat an encounter through an action is shown at the beginning of the encounter.
- Re-arranged some encounter screens to be more readable.
- 04/20/08 - In The Subterranean Realms: Added a 5% chance that when you are exploring the city, a monster may wander off.
- 02/22/08 - Re-arranged the hero roster to be simpler, and split off personal high scores to their own page.
- 01/22/08 - In The Forgotten Forest: Gave the quiet spot its own new picture, so you can tell it apart from the blank wall.
- 01/22/08 - In The Great Desert: Made a more sombre message for after encountering the well, to replace "You feel invigorated!".
- 01/22/08 - In The Alien Journey: Gave names to the empty spaces.
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