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See all Changes
- The Well - Great Desert - Lost City - Ruins - Forgotten Forest - Western Dunes - Catacombs - Sandy Wastes - Outer Ruins - New Earth - Celestial Tower - Sub. Realms - Mines - Alien Journey -
GENERAL
- 12/28/09 - In The Subterranean Realms:
- "Monsters defeated" changed to "Combat experience". Now, when you defeat a monster, you get more combat experience the harder the monster was to defeat.
- Now it only takes ten explorations of a level to explore it completely, down from the former 16.
- When you visit the city, you always rest to your full health immediately. Also, you can't find 'a moment of peace' there, since it gives you extra energy and that is redundant now. Instead you find an Herb.
- 12/01/09 - In The Lost City: Now it shows how many turns are left for you to try and finish a quest in.
- 11/23/09 - Increased the number of starting turns for each hero to 32, up from 20, in order to give players a play-time boost at the beginning of a game.
- 11/23/09 - Doubled the chance of winning a free unlimited turns hero in each game when it is started with credits.
- 09/16/09 - Added free trial games. They let you try a game without spending credits, to see if you like playing it. Games with free trials are: The Great Desert, The Lost City, Western Dunes, Ancient Catacombs, Outer Ruins, Subterranean Realms.
- 09/09/09 - In The Western Dunes:
- Now there is only 1 omen per turn, to give more focus to the omens.
- Doubled the length of a generation, to give more time for building up your tribe and stores.
- Increased the minimum food found per search, to make your tribe more stable.
- Reduced the cost of the game from 5 credits to 4.
- Changed the name of phases to years.
- Doubled food needed to establish a settlement.
- Removed 'you find nothing' from scavenge results, and replaced with finding extra junk.
- 09/04/09 - Reformatted the Game Stats screen to be easier to read, and put some of the data into text that is only displayed when you hover over a number.
- 09/01/09 - Now, when you use PayPal to buy credits, the credits are automatically added to your account.
- 08/30/09 - The Food Cellar now won't give out turns to heroes above what they need to finish the game, in games with a fixed number of turns.
- 08/11/09 - In The Outer Ruins:
- New buyable item: viper mask.
- Now, when you defeat an enemy and would have gotten a skill point before, you get boosted in the stat you used in the fight instead.
- New temple space: potion.
- New maze space: cabinet.
- Increased the chance of finding gems in the maze. From 33% to 50%.
- Now you can find the glowing beetle in the chests in the catacombs.
- Bunker: halved chance of finding the med-kit, and added a rare chest with good stuff in it.
- Catacombs chests now always give gold and sometimes an item, instead of either an item or gold.
- Reduced the chance of finding open space in the tower by 50%.
- Altered hollow horn to always get good things, as well as 1 enemy champion if possible.
- Increased the chance the herbs and medkit cure flesh rotting disease, to 30% and 60%.
- Increased the chance that the altar breaks the curse, to 35%, and added a new way to break the curse.
- Invisibility now works on thieves.
- Redrawn: falling bricks, uber-fiend, fiend, tower map space.
- Left-aligned encounter results screen.
- 07/27/09 - In The Outer Ruins: reformatted and added whitespace to the main screen, to make it easier to read and more clear. Also made the item lists easier to read by adding columns to them.
- 07/24/09 - In The Sandy Wastes: reformatted and added whitespace to the main screen and encounter screens, to make it easier to read and more clear.
- 07/22/09 - In The Western Dunes:
- Starting food multiplied by 10.
- "Wander" now gets you at least 4 times as many people as before.
- "Camp" changed to "Breed". Also, now you only breed your tribe when you select "Breed", instead of every turn.
- New stat: Tranquility. Formerly known as 'turns omens calmed for'.
- People eat less food when they are tranquil.
- Reformatted main screen for clarity and readability.
- Reset the high scores.
- Birth rates are more affected by the omens than they used to be.
- Death rates lowered, and lowered the amount they increase when your people are hungry.
- Junk and food finding are doubled by some omens now, and halved by others.
- City Stress decreases if your cities revert to villages, increases more than it used to if you get food or people from your civilization at times, is modified by the omens more, and not reduced by nothing bad happening on a turn.
- 07/14/09 - In The Forgotten Forest:
- Reformatted the main screen to be clearer and easier to read, by lining columns up, adding whitespace and re-arranging the items text.
- Now, the Hermit tells you when you have completed the last quest.
- 07/13/09 - Added new buildable item, The Obelisk of Time, which lets all mini-game heroes have unlimited turns.
- 07/12/09 - In The Alien Journey:
- Added light up stat boxes, to make it easier to track what has changed each turn.
- Reformatted the main screen to be clearer and easier to read, by lining columns up and adding whitespace.
- Redrew some icons: wormhole, debris, comet, bigasteroid, huge asteroid, avg ast, time ions, junkpile.
- 07/06/09 - In The Journey to New Earth:
- Encounters:
- New: asteroids, ion cloud, wandering tribe, wrecked ship, benevolent monks, city guards, planetary patrol, galactic patrol, bandit gang.
- Removed: magistrate, propaganda master, galactic spaceways.
- Pirates modified to be more like new space encounters.
- You now automatically defeat hostile encounters that are too easy for you.
- New items: booster rockets, maintenance gear, rescue beacon, security pass, debris scoops.
- New planetary locations: Stardocks, mines, trading posts.
- New stat added: Hull. It represents how strong your ship is. If it is less than the number of your ships, you can't fly. This new stat brings things like repairing your hull, taking damage from encounters, and ships being able to crash onto planets, or be destroyed if you have more than one.
- Skills:
- New skills: Bargaining and re-inforced hull.
- Scavenging reward moved to later.
- Scavenging now gives 1/2 of an explore, instead of a whole explore.
- Fame skill removed.
- Prophets:
- Second and Fifth prophet tasks changed.
- Clues to all prophet systems shown in the local cluster sector and deep meditation removed.
- Second + Fifth prophet task beacons shown on navigation screen.
- Once you have found prophets 4 and 5, you are guided back to their locations by a navigation hint.
- Fifth prophet rewards changed drastically.
- Cut number of ships needed for last task to ten from twenty.
- Shrine requirements shown in task section now, when you have been given that task.
- Increased turn delay for getting fuel when radioing the first prophet.
- Visiting the 3 space prophets uses fuel now.
- Infiltrating a city now requires a variable number of followers in relation to the size of the city, instead of just 1000.
- The corruption change after infiltrating a city was reduced from +/- 25% to +/- 2.5%.
- Searching gets rocket fuel sometimes on high tech planets.
- Reduced fuel capacity by 25, and junk capacity by 2000.
- Mini-events added.
- People use more supplies a turn.
- 'Extra turns' used are tracked as 'turns detained or in jail,' and shown in analyze game state.
- Reformatted main and encounters screens for clarity, added whitespace and fill-up bars and changed colors to be more monochromatic.
- Meditation action removed.
- High scores reset.
- Updated "How to Play".
- 06/01/09 - Reformatted the view player screen, and put a cutoff limit on the top players lists, so it doesn't show people who have nothing.
- 05/27/09 - In The Ancient Catacombs:
- Added light up boxes and a stat change column, to make it easier to track what has changed each turn. Also added fill-up bars for health, strength, and experience, to make it easier to see how full each of these is.
- Reformatted the main screen and encounter screens to be clearer and easier to read, by lining columns up and adding whitespace.
- Added 1 new location: the Sepulchre, and also noxious fumes which can appear in locations.
- Increased starting health from between 6 and 10 to between 11 and 18.
- Total turns lost in shock shown when you analyze the game state.
- Training rates decrease faster as you grow in power.
- Now you can't use the fruit or balm when you are fully healed, and accidentally waste it.
- The greater the chance that monsters flee when you are around, the less the chance of danger increases per turn. For every 15% of flee chance, danger chance increases 1 less per turn.
- 05/18/09 - In The Sulphur Mines: reformatted the main screen, made controls more consistent, and changed link color to something less bright.
- 05/14/09 - In The Celestial Tower: minor reformatting of the main screen, decreased the chance of finding a refreshing breeze and increased the chance of finding useful stuff on most levels, and gave items their own table row when they appear. Also, reset the high scores.
- 05/13/09 - In The Subterranean Realms: reformatted the main screen with larger text, more whitespace and lighter, easier to read colors.
- 05/09/09 - In The Great Desert: reformatted the encounter screens with larger text, more whitespace and lined up buttons. Also increased the font size for the text area on the main screen.
- 05/07/09 - In The Well:
- Reformatted the main screen and encounter screens to be clearer and easier to read.
- Changed the color scheme to make it easier on the eyes.
- Reduced the number of times the wandering magician and champion appear, as well as made them start appearing lower down than previously.
- 04/16/09 - In The Ruins of Ashkelon:
- Re-arranged main interface, for clarity.
- Added stat change highlighting.
- Regeneration: doubled rate at which it functions, and made it absorb some turns in shock that are taken from large damage.
- Increased the chance of learning Steel Skin from 40% to 75%.
- Increased the chance of learning Mystic Aura from 40% to 66%.
- Mystic Aura decreases your rate of fame increase a little.
- 04/12/09 - In The Ruins of Ashkelon, when fighting Demons:
- They steal half as much food.
- They steal a little more junk.
- They drain some more experience.
- The results of what the demon does are shown in summary, instead of as individual lines.
- 04/06/09 - Reformatted the hero roster, and news pages.
- 03/16/09 - In The Ruins of Ashkelon: reformatted the encounter screens to be more clear.
- 03/03/09 - In The Ruins of Ashkelon:
- If you win a dexterity, charisma, or strength encounter or get exp from a task that tests a particular stat, and you get up to 1000 exp, instead of getting bonus points, the points go directly into the stat that was used. Experience gotten from other means still gets you a bonus point if it rolls your exp over 1000.
- Jumping across the chasm and falling gives you 100 to 200 exp now. Also, climbing up and down the shafts from the canyon gives you exp if you fail.
- High scores reset.
- 02/15/09 - In The Ruins of Ashkelon:
- You skip encounters that are made too easy by powers or items, but activate the chance to lose those powers or items.
- Encounters that are too easy, except that you are hungry, tired, or cursed, now give you experience if you defeat them.
- If you sleep at a place that is hard to sleep in, you don't wake up alert anymore.
- Re-arranged interface to put the talk to a hero controls with the rest of the controls.
- Made other heroes get bored of talking to you after a little bit, to reduce the amount of experience you can get from them.
- Added pictures for climbing up and down from the canyon when you have the magic rope.
- Mystic Aura now doubles your chance of opening a portal to the astral plane.
- 01/17/09 - In The Well:
- Now the Bone Shield sometimes gives you a roll bonus in strength fights.
- Charisma monsters (and imps) now do damage to you if they would have put your experience below zero. So you can't have negative experience any more.
- Added stat change highlighting, like in the Celestial tower.
- Minor layout changes to encounter screen, including putting strength experience bonus into hover text.
- Fixed 'back button' error for encounters, so you can't do anything you shouldn't have been able to do, like sing to a strength monster, or use a runestone when you didn't have one. Instead, you will run away.
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